When winning a Round, a mark that corresponds to how the match was won is displayed. Footsies and pokes are basically the same for both Ken and Ryu. fist. starts to stand up. Ryu can avoid most of the common traps from other chars, thanks to his Hurricane Kick. well. Zangief and E. Honda have been given the ability to move while executing two of their special moves. Increases when your attacks hit the opponent. Ryu wins a fireball war, so if your opponent is fool enough to engage it with you, do it until he learns his lesson. Unlike the V-Gauge, unused gauge carries over to the next round of match. If the opponent is near you, Shoryuken him with no mercy but if your enemy is jumping from a certain distance, it may be wiser to use a Tatsu since there's a huge chance you'll whiff and be punished. Use MP instead. Fireball traps are effective against Ken but again, be careful. infamous forward leg sweep. More Street Fighter Sprites Wikia. V-Trigger I & II. collide. When jumping in try to distance your attacks so that they just barely hit him and hold them until you are level with his face. Also beware using to many roundhouse footsweeps for she can run in behind them and throw you. But this doesn't means it's an useless move. Just remember that the Shoryuken must be connected real fast in order to finish the combo correctly. *Diagonal inputs are performed by pressing left and down Directional Buttons at the same time, etc. Don't underestimate your jab kick it knocks him out of everything save the 360. for an uppercut. Try never to jump in unless he is standing up or there is no choice for he can airplanepunch you out of almost everything. The player just have to be more careful on how and when to apply it, since it's slower and have limited range. Once the gauge reaches MAX, you gain access to extremely powerful Critical Arts. try to do it either from a distance as you would against Blanka or from very close (within two body widths) and go for hemorrhoid attacks. Use them wisely. The best way to do this is to use a lot of jab punches as you move around the screen. http://wiki.shoryuken.com/index.php?title=Street_Fighter_2:_Champion_Edition/Ryu&oldid=159332, Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch, Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick, Fireball (Hadouken): d, df, f + Punch (Faster than Ken's Hadouken), Dragon Punch (Shoryuken): f, d, df + Punch, Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick, Anti-Airs: Shoryuken, crouching High Punch, standing High Kick, Tatsumaki easily evaded in crouching opponents, s.HP xx LP/MP Shoryuken (the HP Shoryuken second hit always whiffs. Ryu's Shoryuken isn't near as reliable nor as fast as Ken's one, not to mention it can be safe jumped. until you are about to land. If he throws lots of low tigers the best defense is either a Tatsumaki Senpu Kyaku or a jump attack from about three body widths. Short: 1 Time The opponent may jump and inflict you a 3-hit dizzying combo and then a cross up ToD, to tragic consequences. 2 Things to worry: Ken's speed and combos. CHAIN WHIRL: HOLD BUTTON Fight much as you would another Ryu except beware of throwing a Hadoken at to close a range for he can Tiger Knee over it and hit you. Try going for a lot of hemorrhoids, for they can lead into a combo that This page has been accessed 15,034 times. When fighting a Chun who likes to stay on the ground ducking under them and using the fierce punch. If you If you throw in an occasional barrage of ducking jab kicks. This will make you harder to hit and make him easier to strike. If he happens to hit with a Psycho Crusher and starts going back and forth wait for him to approach as you stand up and Shoryuken him. Your best bet is start the round blocking/footsing and waiting for your opponent's reaction. Don't attempt to many jump over throws for she will most likely out throw you. The best defense for his wall attacks is a small Shoryuken or if you are unsure of you uppercut ability a jumping away roundhouse kick You must time your first hit so that your punch just enters his head as he hit him in the back even if he starts a headbutt. If you are cornered simply Shoryuken him or use your Tatsumaki Senpu Kyaku for revert positions if he is crouching. We use cookies to ensure that we give you the best experience on our website. Ken's Shoryuken has a long range so be careful when jumping at him. And speaking about combos, the air "HP xx s.HP xx Hadouken" is his best one: easy execution, high damage and instant dizzy in 99% of the cases. If you plan on doing this try being a bit closer to him before you jump. If you time it right, you will get up quickly. If Ryu is near you, you must always work having in mind that he can't help the desire to Tatsu you. Street Fighter X Mega Man, From StrategyWiki, the video game walkthrough and strategy guide wiki, Ultra Street Fighter II: The Final Challengers, Super Street Fighter II Turbo HD Remix Achievements, Street Fighter II': Champion Edition Channel, Street Fighter II Special Champion Edition, https://strategywiki.org/w/index.php?title=Street_Fighter_II%27:_Champion_Edition&oldid=860409. The jab will knock her out of her forward sweep. The best way to counter this is to jump in so your attack will just barely strike him (roundhouse is best) and execute the kick as soon as you see Sagat start to go into the uppercut motion. He won the first World Warrior tournament against the "emperor of Muay Thai" Sagat and now he's back for the second edition of the challenge to prove his skills again. Ken and Ryu have been tweaked to become slightly different characters. Press Forward and all three Punch OR Kick buttons while guarding an opponents attack to launch a counterattack. CANCEL: PRESS DURING CHAIN WHIRL (CHANGES DURING V-TRIGGER), (CHANGES WHEN HOLDING BUTTON) (CHANGES DURING V-TRIGGER), (TAP BUTTON REPEATEDLY TO CHANGE) (V-TRIGGER ATTACK), (NEAR OPPONENT) + (CHANGES DURING V-TRIGGER), (ATTACK TRIGGERED WITH BUTTON HOLD) (CLAW ATTACK), (ATTACK TRIGGERED WITH BUTTON HOLD) (BARE-HANDED ATTACK), + (NEAR OPPONENT) (ONLY ON THE Flamenco Tavern STAGE), (NEAR OPPONENT) or + (CHANGES AFTER USING V-SKILL), (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or + (CHANGES AFTER USING V-SKILL), (NEAR OPPONENT) + (CHANGES AFTER USING V-SKILL), (NEAR OPPONENT) + (CHANGES AFTER USING V-SKILL), (DURING NEUTRAL/FORWARD JUMP) (CHANGES DURING V-TRIGGER), (DURING NEUTRAL/FORWARD JUMP) (CHANGES DURING V-TRIGGER), + (TAP BUTTON REPEATEDLY TO CHANGE) (CHANGES DURING V-TRIGGER), (DURING FORWARD DASH) + (TAP BUTTON REPEATEDLY TO CHANGE) (CHANGES DURING V-TRIGGER), (DURING FORWARD DASH) + (CHANGES DURING V-TRIGGER), + ( + ) (NEAR OPPONENT) + (V-TRIGGER ATTACK), (AGAINST CROUCHING OPPONENT) (NEAR OPPONENT) or +, (ATTACK TRIGGERED WITH BUTTON HOLD) (CHANGES DURING V-TRIGGER) (CAN MOVE FORWARD WHILE HOLDING BUTTONS), (CHANGES WHEN HOLDING BUTTON) (WHEN HOLDING THE BUTTON, PERFORM A STEP TO CANCEL), (DURING NEUTRAL/FORWARD JUMP)(NEAR OPPONENT IN AIR) + (CHANGES DURING V-TRIGGER), (ATTACK TRIGGERED WITH BUTTON HOLD) (V-TRIGGER ATTACK), + (ATTACK TRIGGERED WITH BUTTON HOLD) (CHANGES DURING V-TRIGGER), + (ATTACK TRIGGERED WITH BUTTON HOLD) (CHANGES DURING V-TRIGGER), + (CHANGES WHEN HOLDING BUTTON) (CHANGES DURING V-TRIGGER), ( ) (NEAR OPPONENT) (V-TRIGGER ATTACK) (CHANGES BY V-SKILL), (CAN BE PERFORMED IN AIR) (V-TRIGGER ATTACK), + (CHANGES WHEN HOLDING BUTTON) (CAN BE PERFORMED IN AIR), (ONLY TRIGGERS WITH FLASH CHOP OR SLEDGEHAMMER) (NEAR OPPONENT) +, + (CHANGES WHEN HOLDING BUTTON) (V-TRIGGER ATTACK), (ONLY FROM FLASH CHOP) (NEAR OPPONENT) (V-TRIGGER ATTACK), or or + or (DURING A SONIC BOOM OR SONIC BREAK) (V-TRIGGER ATTACK), + (CHANGES AFTER USING V-SKILL) (KKB-SUPPORTED ATTACK), (DURING SPECIAL MOVE) + (V-TRIGGER ATTACK) (CHANGES AFTER USING V-SKILL) (KKB-SUPPORTED ATTACK), (DURING SPECIAL MOVE) + (V-TRIGGER ATTACK) (KKB-SUPPORTED ATTACK), or (HOLD AND RELEASE ANY TWO BUTTONS) (KKB-SUPPORTED ATTACK), + (KICK OPPONENT INTO AIR & PERFORM MOVE AGAIN TO TRIGGER) (CHANGES DURING V-TRIGGER), + (CHANGES WHEN HOLDING BUTTON) (CHANGES AFTER USING V-SKILL), (CHANGES WHEN HOLDING BUTTON) (V-TRIGGER ATTACK) (CHANGES AFTER USING V-SKILL), (ONLY DURING M VANITY STEP) + + (CHANGES DURING V-TRIGGER), (ONLY DURING M VANITY STEP) + (CHANGES DURING V-TRIGGER), (DURING FORWARD DASH) or (ONLY DURING M Vanity Step) (V-TRIGGER ATTACK), or (CHANGE FLIGHT SPEED WITH THE DIRECTIONAL BUTTONS), + (EX VERSION: TAP BUTTON REPEATEDLY FOR ADDITIONAL HITS), (CAN HOLD BUTTON) (CHANGES DURING V-TRIGGER, (DURING PROPHECY OF THOTH) + (V-TRIGGER ATTACK), (AFTER USING JUDGEMENT OF THOTH) (V-TRIGGER ATTACK), (CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT), (DURING IDATEN, OR DURING AN IDATEN ATTACK) (V-TRIGGER ATTACK), (V-TRIGGER ATTACK) (CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT), + + (CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT), (DURING NEUTRAL/FORWARD JUMP) (NEAR OPPONENT IN AIR) +, (RAPID PRESS FOR ADDITIONAL INPUTS) (CHANGES DURING V-TRIGGER), (CONTROL Rolling Attack DIRECTION) + (V-TRIGGER ATTACK), (DURING JUMP) + (CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT OR GUARD), (DURING V-TRIGGER I) + (V-TRIGGER ATTACK), (DURING V-TRIGGER II) + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) (NEAR OPPONENT) or + (V-TRIGGER ATTACK), (WHILE HOLDING KNIFE) (V-TRIGGER ATTACK), (WHILE HOLDING KNIFE) (V-TRIGGER ATTACK), (WHILE HOLDING KNIFE) + (V-TRIGGER ATTACK), (BEFORE GETTING KNIFE) (V-TRIGGER ATTACK), (WHILE HOLDING KNIFE) + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) + + (V-TRIGGER ATTACK), (WHILE HOLDING PIPE) (NEAR OPPONENT) + (V-TRIGGER ATTACK), (CHANGES DURING V-TRIGGER) (G CHARGE-SUPPORTED ATTACK), (DURING A G CHARGE-SUPPORTED ATTACK) (CHANGES DURING V-TRIGGER), (DURING A G CHARGE-SUPPORTED ATTACK) (CHANGES WHEN HOLDING BUTTON), + (CHANGES DURING V-TRIGGER) (G CHARGE-SUPPORTED ATTACK), (V-TRIGGER ATTACK) (G CHARGE-SUPPORTED ATTACK), (CHANGES WHEN HOLDING BUTTONS) (CHANGES DURING V-TRIGGER I), OR + (CAN BE PERFORMED IN AIR) (V-TRIGGER ATTACK), (REPEAT BUTTON) (CHANGES AFTER USING V-SKILL), + (CAN HOLD BUTTON) (WHILE HOLDING BUTTON, PRESS A KICK BUTTON TO CANCEL), or or + (CHANGE ATTACKS WITH THE V-TRIGGER) (CHANGES DURING V-TRIGGER) (ANTI-TYPE-SUPPORTED-ATTACK), + class=”movelist hardpunch”> (ANTI-TYPE SUPPORTED ATTACK), + class=”movelist hardkick”> (ANTI-TYPE SUPPORTED ATTACK), + (CHANGES DURING V-TRIGGER) (ANTI-TYPE-SUPPORTED ATTACK), + (V-TRIGGER ATTACK) (ANTI-TYPE-SUPPORTED-ATTACK), or or + + (V-TRIGGER ATTACK) (ANTI-TYPE-SUPPORTED-ATTACK), + or or + + (V-TRIGGER ATTACK) (ANTI-TYPE-SUPPORTED-ATTACK), (HECATONCHEIRES OR HECATONCHEIRES GLIDE) (V-TRIGGER ATTACK) (CAN BE PERFORMED FROM APPLICABLE INSTALL ARTS), (MAD CRADLE OR MAD SPRIAL) (V-TRIGGER ATTACK) (CAN BE PERFORMED FROM APPLICABLE INSTALL ARTS), (CRUEL DISASTER OR SPIN PENDULUM) (V-TRIGGER ATTACK) (CAN BE PERFORMED FROM APPLICABLE INSTALL ARTS), (DURING NEUTRAL/FORWARD JUMP) + (V-TRIGGER ATTACK), (DURING TANDEN MANEUVER) (ANY DIRECTION) + (V-TRIGGER ATTACK), (DURING TANDEN MANEUVER) (V-TRIGGER ATTACK).
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