Mikami has revealed that he formed a private development studio called Straight Story in 2006, shortly before the fall of Clover Studio which was dissolved in 2007. Mikami revealed that he formed a private development studio called Straight Story in 2006, shortly before the fall of Clover Studio. When developing the initial concepts for The Evil Within, Shinji Mikami drew heavy inspirations from his prior success, Resident Evil 4, originally basing the setting of his game in rural Spain and revisiting the designs of certain monsters to further flesh out this new world.
Disappointed with the direction that many mainstream horror titles had begun to take in recent years, relying more on action than survival, Mikami set to work on it in 2010 with his comrades at Tango, deliberately designing it in ways to make the player feel powerless, with confined settings, limited ammunition, presenting near-invincible opponents that promote running and hiding over combat engagement, and having death be a constant "see-saw"; the player always being uncertain of the protagonist's ultimate fate. After contributing in a lesser capacity to several titles, he began development of a horror-themed adventure game for the PlayStation and Sega Saturn set in a haunted mansion, an idea loosely based on Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror film of the same name). As producer, he oversaw the development of the Resident Evil sequels (Resident Evil 2 and Resident Evil 3: Nemesis) and also directed another survival horror title, Dino Crisis in 1999. Mikami announced the Capcom Five, a lineup of GameCube exclusives that were apparently planned to boost hardware sales, the five being Viewtiful Joe, killer7, P.N.03, Dead Phoenix and Resident Evil 4. It was the first game to be dubbed "survival horror", a term Capcom coined to promote the game. The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's Dead films. Following its release in 1998, he oversaw the development of Resident Evil 3: Nemesis and also directed another survival horror, titled Dino Crisis, both of which released in 1999. After the success of Resident Evil, Mikami was promoted from planner to producer, becoming more involved in the business side of the company.
In 2010, Shinji Mikami released a teaser for the "Mikami Project", later revealed by ZeniMax Media to be Tango Gameworks, whom they were happy to have aboard. Soon after Goof Troop was released, Mikami began development on a horror game for the PlayStation and Sega Saturn set in a condemned mansion. . Take your favorite fandoms with you and never miss a beat. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team. Shinji Mikami (三上 真司) is a video game director and producer who founded Tango Gameworks and directed The Evil Within, later going on to supervise the creation of The Evil Within 2, acting as a consultant for John Johanas.
In 2007, Mikami secretly formed a private studio known as Straight Story, where he developed a third-person shooter almost as influencial as Resident Evil 4 known as Vanquish.
Shinji Mikami, best known for Resident Evil, has stated his belief during an interview that game creators peak when they hit their 30s.. Race Mikami cites Rebecca's creation as permitted only due to nagging from Capcom staff, and expresses immense regret regarding it. Eventually, Mikami settled on the locale of the fictional Krimson City, though much of the Spanish influences remain. Shinji Mikami (三上 真司) is a video game director and producer who founded Tango Gameworks and directed The Evil Within, later going on to supervise the creation of The Evil Within 2, acting as a consultant for John Johanas.
The name of the studio is taken from a 1999 David Lynch film. Resident Evil was initially conceived by Sweet Home director Tokuro Fujiwara; he entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what’s frightening." Shinji Mikami was an external board member for PlatinumGames, as one of the founders of SEEDS Inc, and a former employee of Capcom and Clover Studio.He currently works at Tango Gameworks, the developers for The Evil Within. Platinum Games Wiki is a FANDOM Games Community.
Shinji Mikami had creative control over the screenplay and script of the first movie, being called a creative consultant.