The focus for the rule set is the early 80's the period of the first game and Tims area of interest. It also limits the number of pieces you move and fire. There is deliberately no designed distance scale (in common with most modern rules, it needs to be said), which no doubt means that shorter ranges are longer, if you see what I mean. Define in “either/or” terms and resolve with a friendly roll off in the winner’s fav... My buddy Alex was over Sunday night for some Napoleonic gaming goodness with a tiny slice of the Battle of Wagram on the table. They are designed to be used in conjunction with Richard Marsh and Colin Rumford's Rapid Fire Rules which can be purchased in paper or electronic format from the. Also the concept of suppression, much used in modern rules, allows an intermediate step, though less so in tank to tank combat. AUTOMATIC FIRE: Figures with machine guns, automatic pistols and other rapid-fire weapons roll TWO dice when making a distance attack, and use the higher result, before applying any adjustments to the die result. My figure to man ratios change, making all figures / vehicles 1:2 or 1:3, thus producing the following changes to the game: What else changes? In March 1943 Rommel launched his last attack in North Africa against the spearhead of Monty’s 8th Army in Southern Tunisia…More Information, Copyright © 2020 Rapid! is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II. Contents. It covers three key engagements from the lesser-known First Battle of El… It covers the left flank of the main northern ‘Lightfoot’ assault during the battle of El Alamein and is…More Information, ‘Lightfoot’s Southern Assault’ is the latest scenario for ‘Monty’s Desert Battles’ in pdf format only and completes our coverage of this epic battle. 69th (South Lincolnshire) Regiment of Foot 5 days ago Wargaming with Silver Whistle. (It isn’t really fair to call suppression rules modern, since I first came across them in the Wargames Research Group rules published in 1973). Very good rule set to introduce players to World War II miniature gaming. for Rookies (An introduction to the fast play rules for World War II wargaming) Playing the Game •To play you will need some six sided dice (D6), a tape measure (graduated in inches), a playing area (recommended minimum size 6' by 4'), some scenery … The basic chance to hit is 60%, or 70% at short range (though it goes up to 74% at short range in my rules if everybody sits still), an even then it often bounces off. Wargame Rules Review. I was familiar with RF through WW2 gaming and when the, Tim's picked these up and done an excellent job of enhancing what were a fairly loose collection of ideas and turning them into a coherent set of rule additions making them a lot more attractive and digestible. Given the long standing of these rules, I’m sure all of this has been debated at great length. South African Border War; Angolans and South Africans. And in FFT you have a concept of suppression at unit level, unlike RF, where you just kill people off until morale of bigger units is affected. Virtual Campaign Streamers & Decorations, Power Sword: PowerSword 3D Printable Tabletop Miniatures Wave 2: Serpent Kickstarter, Requesting Some Feedback From the Readers, Warfare in the Age of Cynics and Amateurs. They have a very old-school feel about them. The simple IGOUGO turn structure (albeit modified for reserved or overwatch fire) with no random activation, is part of this, and a heavy reliance on D6 throws. You still have the mobile ambush problem that I discuss further below. The Orbats covered are: The rules adapt easily enough for the late 1980's period and can be used for Ultra Modern and near future with a little thought. Fire is often very effective. Originally published in 1994, we used the second edition published in 2005. One my fellow players said that the best thing to do was to play it as a 1:1 game, and forget that you are dealing with bigger scales. I will try and post pictures. The points values of both sides were identical. I've been shopping around for a good set of rules for my upcoming Germantown 1777 MEGAGAME in December. It depicts the diversionary attack in the south by 7th Armoured Division during the battle of El…More Information, Campaign history of this epic struggle for the route to the famous ‘Bridge Too Far’ Orders of battle for the British and American airborne divisions, XXX Corps and all the German units that opposed them 8 scenarios and a ‘grand…More Information, ‘Medenine – Rommel’s Last Offensive’ is the first in a new pdf series extending our popular Battlegroups concept to the Tunisian Campaign. On one hand, I enjoy them very much as they are. player no less than 17 carefully researched historical scenarios in 5 sections: Introduction and beginners’ battle D-Day and Normandy France, Belgium and Holland The Ardennes and German Border Germany and Northern Holland…More Information. Long road movement distances (30in for faster vehicles) let them seize the village at the heart of the scenario in the first turn. Have I mentioned I also like a stand to equal a squad (a la for games like Crossfire). These were Rapid Fire, which have been around for quite a while. That being said, I do have enough imagination to work around these self-perceived problems and think Rapid Fire delivers a fun, enjoyable, and exciting game. Now, if I follw the 4 figure squad logic, that's two bases together and 4 figues, with a 3" frontage that can be split and I can model exactly the way you suggest. You can with the aid of a small hall some friends and a pile of scenery pull it all up to the operational level which is really where the action was going to happen in the Cold War and where the odds evened up between the Warsaw Pact and NATO armies. PDFs. The WW1 tank rules included in Rapid Fire! Required fields are marked *. I think another edition might be in the works. The rules are simple and straight forward to learn and enable games to be completed relatively quickly. Admittedly this is not so unlike so unlike Fistful of TOWs (FFT), the system we use for micro-armour, which is rather more modern. This sets the tone. With a bit of thought and a lot of really useful plastic boxes you can store it all in a reasonably big cupboard. Error: No match for email address or password. Provides an interesting mix of supporting weapons to … The initial breakout by the Irish Guards Group under the cover of the rolling barrage. As I was writing this, I thought you might be commenting on it. Rules explanation backed by 100 + photos and 30 diagrams. The second game of NORTHAG under our belts now as Ken was over Sunday afternoon for another 500 pt clash between Soviets and the British Arm... SMALL ARMS RANGE BANDS: SHORT 0-6 MEDIUM 6-14 LONG 14-24, Unit Battle Honors! 2017 The Year in Review. The Orbat abstractions enable a reasonable game to be played out at battle group level on a 6 foot by 4 foot table without it all looking too daft. The chap who hosts the Nations in Arms blog is using a Rapid Fire variant with the cards from FoB WWII to decide the turn sequence (rather tha RF's IGOUGO), which introduces battlefield chaos, but with the skilled factor of better command.I have an inkling to combine your RF suggestions with the card driven sequence from FoB. Rapid Fire! The Germans moved first. The sequence of shooting is critical, as your force can get  shattered in a single round depending who fires first, because you can fire all your stuff at once. Iron Cross overcomes this by its much more interactive play, which turns encounters into duels rather than one side blasting the other to pulp before it can reply. Move and expose your self; or fire and never get anywhere. Of course what this scale up means is that you can have all sorts of nice toys on the table, up to artillery pieces. Also just three classes of movement for most vehicles. The models and figures can easily be adapted and enhanced. Both sides lost two tanks, and the Germans their Marder tank destroyer. South Africa into Angola 1975 - 1980, W Steenkamp, 2006, Britains Armed Forces Today:3 British Army of The Rhine, T Gander 1984, Britains Modern Army, edition 1 1995, T Gander, British Army In Germany, An organisational History 1947 - 2007, GE Watson, British, 24 Airmobile Brigade, C Schultz 1999, Camouflaged Uniforms of the Warsaw Pact and Non Aligned Forces, JF Borsarello, 1989, Challenger Main Battle Tank 1982 - 1997, Osprey, Chieftain Main Battle Tank 1965 - 2003, Osprey, Cold War Armoured Fighting Vehicles, AFV Plans, G Bradford, Confrontation, The Strategic Geography of NATO and the Warsaw Pact, Faringdon, Desert Fire, The Diary of a Gulf War Gunner, A Gillespie, 2001, FM 100-2-1 Soviet Army, Operations and Tactics, US Army, FM 100-2-2 Soviet Army Specialised Warffare and Rear Area Support, US Army, FM 100-2-3 Soviet Army Troops Organisation and Equipment, US Army, Frontiersmen, Warfare in Africa since 1950, A Clayton, Inside Spetsnaz, Soviet Special Operations a critical analysis, WH Burges, 1990, Iron Division; History of 3rd Division 1809-1839; Robin McNish, Janes Armoured Personel Carriers; CF Foss, Janes World Armoured Fighting Vehicles; Christoper F Foss. Iron Cross is very immature by comparison. They are very simplified rules, in reaction to a trend towards mind-numbing detail when they were first written. Get email alerts of new items posted to the blog. I suppose a number of things that I like best about Cold War gaming are enabled by these rules: All up a great contribution from Tim to the Cold War gaming community, Tim's Abel Archer rule adaptations are free, available for download and come in PDF format. But the game proved one-sided. That is a “toy soldier” set of rules that allows you to refight epic battles and put all your toys on the table. Some of you may know of my warm/cool relationship with the Rapid Fire rules. Soviet Scouts, Urban Ruin Drop Terrain, and 2018 P... MERRY CHRISTMAS! Your email address will not be published. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Rapid Fire Reloaded is the latest version of the Rapid Fire basic rules for W.W.2 wargaming with miniatures. RAPID FIRE! That means a 5:1 ratio for vehicles and 15:1 for infantry. On one hand, I enjoy them very much as they are. They are meant to be brigade level rules, with whole battalions of infantry on the table, and three tank models to a company. I have a conceptual preference for rules that force you to either move or fire; or if you must allow units to do both, to do the firing first (as per the old WRG rules). The Battle of Wagram: Day 2 Center - Oudinot's Attack, Simple Wargame #4: Eagles Cheaper than Brain Cells SYW Edition, The Battle of the River Mius 1943 with Rommel, Simple Wargame #2: One Hour Wargames "Horse & Musket" Rules, Simple Wargame #1: Commands & Colors Ancients The Battle of Akragas 406 BC. warfare which has inspired many players to build elaborate Rapid Fire! Scenarios for NW Europe 1944/45. The only thing I’m tempted to do is to slow down the Panther. In this day and age, we find simplified mechanisms quite acceptable, so this is a feature rather than a criticism. The British lined up their five vehicles, with a 17pdr, two 76mms and two 75mms into a formidable wall of fire, which seemed to paralyse the attack from that side. for Rookies (An introduction to the fast play rules for World War II wargaming) Playing the Game •To play you will need some six sided dice (D6), a tape measure (graduated in inches), a playing area (recommended minimum size 6' by 4'), some scenery … Mechanised Infantry, Brasseys 1980, RE Simpkin, Mil Mi-8/Mi-17, Rotary-Wink Workhorse and Warhorse, Yrfim Gordon, Mil's Heavyweight HelicoptersYefim Gordon, 2005, Modern African Wars (1) Rhodesia 65-80, Osprey, Modern African Wars (2) Angola Mozambique 61-74, Osprey, Modern African Wars (3), South West Africa, Modern Fighting Men Uniforms and Equipment since WW2, Pimlott & Gilbert, Portugals Guerrilla Wars in Africa, A J Venter,2013, Rats Tails - 1 Staffords in Gulf War 1, N Benson, Red Armour, An Examination of the Soviet Mobile Force Concept, R Simpkin, 1984, Red Banner, The Soviet Military System in Peace and War, C Donnelly, 1988, Red God of War, Soviet Artilery and Rocket Forces, Brassey's 1986, C Bellamy, Scorpion Reconnaissance vehicle 1972 - 1994, Osprey, South African Armour of the Border War 1975 - 89, Osprey, South African Arms & Armour, 1988, H Romer Heitman, Soviet AirLand Battle Tactics, 1986, WP Baxter, Soviet Military Doctrine, Continuity, Formulation, and Dissemination, HF Scott & WF Scott, 1988, Soviet Military Operational Art, In Pursuit of Deep Battle, 1991, D M Glanz, Soviet Tactical Aviation, 2011, Yefim Gordon, Soviet/Russian Armour and Artillery Design Practices:1945 to Present, Spetsnaz: Russia's Special Forces, Osprey, 2015, T 54 -T55 Main Battle Tank 1944 - 2004, Osprey, T-62 Main Battle Tank 1965 - 1980, Osprey, T-72 Main Battle Tank 1974 - 1993, Osprey, Tactical Reconnaissance, A Soviet View, R Simonyan & S Grishin, 1980, Tactics, A Soviet View, 1987, V Gerasimovich, The Armed Forces of the USSR, 1984, HF Scott, WF Scott, The Basic Principals of Operational Art and Tactics, A Soviet View, V, Ye, Sakvin, 1972, The Bear went over the Mountain, Soviet tactics in Afghanistan, W Grau, The Cold War a Military History, D Miller 1998, The Encyclopaedia of Tanks and Armoured Fighting Vehicles, CF Foss, The Evolution of Soviet Operational Art, Part, The Last Hot Battle of the Cold War, P Polack 2013, The Modern British Army; edition 3 1986 Terry Gander, The Modern Royal Air Force, 1988, T Gander, The Royal Armoured Corps in The Cold War 1946-1990, M Robinson & R Griffin, 2016, The SADF in the Border War, L Scholtz, 2013, The Soviet Art of War, Doctrine, Stratergy and Tactics, HF and WF Scott, 1982, The Soviet Conduct of Tacticle Manouvre, D Glantz, The Third World War, A Future History; General Sir John Hacket, The Third World War, The Untold Story; General Sir John Hackett, The Voroshilov Lectures, Materials from the Soviet General Staff Academy, Volume 1 Issues of Military Strategy, The Voroshilov Lectures, Materials from the Soviet General Staff Academy, Volume II Issues of Military Strategy, The Voroshilov Lectures, Materials from the Soviet General Staff Academy, Volume III Issues of Operational Art, The Warsaw Pact: Arms, Doctrine and Strategy, WJ Lewis, 1982, War in a Distant Country, Afganistan Invasion and Resistance; DC Isby, Warpaint, Colours and Markings of British Army Vehicles 1903 - 2003, Vol 1, D Taylor, Warpaint, Colours and Markings of British Army Vehicles 1903 - 2003, Vol 2, D, Warpaint, Colours and Markings of British Army Vehicles 1903 - 2003, Vol 3, D, Warpaint, Colours and Markings of British Army Vehicles 1903 - 2003, Vol 4, D Taylor, Warrior Mechanised Combat Vehicle 1987 - 1994, Osprey, We Now Know, Rethinking the Cold War History, JL Gaddis, 1997, Weapons and Tactics of The Soviet Army; David C Isby.

Worst Natural Disasters, Hellion In A Sentence, Why Did Jubilee Duggar Die, The Year Of Magical Thinking Grief, Average Humidity Melbourne, Fl, Mahi Mahi Grilled, Burns Family Studios,