Intimidation is that important? Her chain is also negated by a backdodge, with gb punish.

The Hitokiri are relentless executioners. Back then you could dodge on reaction when you see the leg is began to go upwards that used to give you a little sign to dodge but now this champ can feint it mid air and gb you.

she is way too op. As I mentioned before in some other topics regarding the hero, I feel she’s unfinished on launch. Press question mark to learn the rest of the keyboard shortcuts. Passive | Blocking regenerates your health. The Home of For Honor on Reddit! Okey so I am making this correction in order to express myself a little better. Quit hating on her cuz she's bald and not covered in full platemail. It is so frustrating and annoying to play against because you litterally no time to dodge you must do it on guessing but guess what he can charge this fucking move and feint it to gb when he sees you dodging. Saying "Git gud" doesn't help anything or anyone, and just adds more toxicity to a community that's already filled with it. Enemies around you have lower Stamina regeneration and defenses. Passive | Gain a shield and Uninterruptible Stance while executing an enemy Hero. She released a little UP compared to prior who was a little OP on release. All Hitokiri has to do is wait for a person to try to light them and then throw a heavy in response as the hyper armor activates incredibly quickly.

Sakura, at first glance, is a regular Japanese name. I'm not saying she's impossible to parry, but I can count on one hand how many times I've parried her lights and heavy attacks.

This is probably the most hyped I've been for a character. If you're a character without a bash you are gonna have a very hard time in the fight. Hito is fine imo Just be patient and keep Your eyes peeled on her Animations, New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts.

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Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. She released a little UP compared to prior who was a little OP on release. Ijust automaticly leave the game when i see she giot picked and thats not even a joke. I have a hard time saying if they're good, bad, or somewhere in between. Her hitbox could definitely use some more improvements. But not really good, I guess. So I did some research into the thematics of the Hitokiri, here's what I found. A terrifying figure with a relentless infinite chain of heavies with variable timings.

Their charged heavy mix-up is pretty good, but can be gb out of the startup. There are clear shinto influences with the mask, the traditional cord wraps, the remnants of a yamabushi head cover, and the weapon (the axe was a yamabushi weapon, though this is an exaggerated form of it). As the others and you already mentioned a part of his offence is easily countered by backdodging and the rest is already predictable for players that fought him a few times. I don't think anyone thinks she's OP*. She's way too safe, though - like For Honor with training wheels. The 4th feat deals way too much damage to the commander (and in general, is way too effective in team fights). Something like that would've given him more ways to keep the other guy at the edge help with being too predictable for a mix-up specialist. New comments cannot be posted and votes cannot be cast. Shimazu Take your favorite fandoms with you and never miss a beat. Only thing that ripped me up was the kick feint into gb, but I also found if you wait for her actual leg to glow orange you can avoid it entirely. The Samurai have a name for former executioners – Hitokiri, a word that means “manslayers” with no heart.These ghostly warriors have lost all faith in humanity. By using our Services or clicking I agree, you agree to our use of cookies. I wish everybody who plays her will uninstall. My biggest gripe with the game was that it introduced a combat system where a good portion of the characters could rely on one busted gimmick and everything else was worthless or situational.

I recently replied to someone who said that the Hitokiri was inconsistent in theme and not well-organized. Weirdly enough, everyone has different meanings to someone being "OP" and just being unbalanced, and I'm not getting into that debate. Next Recent patch to back dodge and roll and few tweaks to animation adjustment made Hitokiri op. Hope we get a Black Prior style hood, bald or unmasked warriors lose their intimidation imo. Then I realized that Hitokiri right now is just spamming that infinite chain with hyper armor.. This hero isn't OP but the kick is far more than meh, it is part of a 33/33/33 vortex and guarantees 30 damage. hits super fast like assasin does dmg like heavy lots of health hyper armor. But other than that, really disappointed. Hito is fun for casuals like me that often play against guys that don't know every heroes kit back and forth and variable timed heavies are enough to hack away, but it's very hard to predict what edge over other heroes more competitive players than me could see that really justify him being a pick in that environment. Press question mark to learn the rest of the keyboard shortcuts. I genuinely enjoy reading stuff like this, so props to you for taking away from your own time to provide us with an explanation like the such given. I think the theme as an executioner in fights is cool and stands out, but it feels like fighting shugoki prior to his buff where you just have nothing but super armor to go through and it becomes a starring match for the opponent. Doesn't matter to me either way you're gonna die anyway. Sick style, weapon and theme. I like her feats tho.

Also you can roll out of everything. Mark and reveal an enemy hero. There are clear shinto influences with the mask, the traditional cord wraps, the remnants of a yamabushi head cover, and the weapon (the axe was a yamabushi weapon, though this is an exaggerated form of it). But the numbers are bad. For Honor Wiki is a FANDOM Games Community. Their offense in terms of viability, difficulty to defend and variety is great compared to most. If executed the killer and their nearby teammates gain some health. I feel that for the speed at which she fights at shouldn't rate the amount if damage she's does. I've seen a few good ones that will actually feint, soft feint, mixup, etc. My only complaint is the hyper armor on heavy openers. Disappointing that this isn't an option. They dictate the flow of combat with charged attacks and uninterruptible moves. I was already hyped AF for this char, but now I'm even MORE hyped AF. I mean, I was able more than once to damage her and still parry her UB heavy which was supposed to trade. That you cannot even hit people around you is also a big nogo in teamfights. Considering how many characters have that, I can't see why they chose not to give her any at all... Also tbh I would've liked it more if the sweep was not charge but canceled like highlanders kick to grab. But nothing too damaging.

Fixing the above mentioned problems should do the trick. I'd like to see his hyper armor take at least 100ms longer to activate so other characters stand a small chance to interrupt him.

Like I love the core concept they wanted to do. Both heros require the use of their entire kit to get anywhere against competent players because BPs gimmick is unsafe and skill based and hitokiri has no gimmick to crutch on. I mean compared to bp from last season she’ll be low tier once people figure out how to counter. Ubisoft has announced a new Samurai Hero for For Honor, Hitokiri, who is scheduled to release for the game's Year 3, Season 2--which begins May 2.Throughout Year 3, … She's very clearly a warrior monk type (just like vort and likely the other two heroes as well) and what little we've been shown actually reveals a pretty interesting twist on the idea. The Hitokiri are relentless executioners.

But other than that the opportunity of attack is astonishingly low and requires a parry to do anything at all. Hitokiri's unblockable is a strong tool in ganks that will most likely be used. I was thinking, oh this isn't broken like a certain new faction was. I'm just not sure how effective he'll be once people get a hang on playing against him and feel like he's lacking something unique that could make him a competitive pick.

Well making her kick mix up better would be a start. Same with Raider and Warden. Both heros require the use of their entire kit to get anywhere against competent players because BPs gimmick is unsafe and skill based and hitokiri has no gimmick to crutch on. She’s not OP at all, actually her mixups need tweaking, backdodging avoids most of what she can do.

This is a fascinating character that's really well designed and a really cool addition to the roster.

The Raider buff is amazing! She's way too safe, though - like For Honor with training wheels. I don't think anyone thinks she's OP*. The only issue I have with hito is that she gets damage on a wiffed heavy due to hyper armor startup. Yep it sure does! Press question mark to learn the rest of the keyboard shortcuts. And that's prolly the default armour like Black Prior. This goes same for Warden, Shaolin, Conq, BP and so on. Shaolin and Shaman have similarly difficult to defend against moves, but they don't kill you in three hits, which I think is considerably better. I wish I could say the same, but the only people I play against in duels now is Hitokiri and raiders. That’s a pretty neat analysis Don’t really get why people are roasting ten chromedome, Black Prior is fully bald I mean don’t like bald stuff as much as the next but it’s an really specific thing to roast, But we can’t really critique fashion just yet We haven’t seen enough but the axe so far looks cool as hell, I’d rock the gear in the trailer, but I like simple stuff that isn’t so flashy. That or the helmet with all the holes, It's a really good character, but as Aristotle once said: "sAmuRaI bAd loL". And saves me from doing this research myself, I was curious about the inspirations myself and confused on the use of cherry blossom as the name for an executionary monk.

Then we have the more "manslayer" aspects. He feels like the same character, but better. Imagine actively calling for removal of offense from this game, OP, you're a moron.

I will say that fighting Hitokiri is a major pain in the ass. Passive | Gain Damage Resistance after executing an enemy Hero.

Thank you OP. Fun in duels Having loads of success against zerks. The kit is too minimalistic in my opinion but I see what they want from the hero. Wait people are hating on the new class? A For Honor subreddit dedicated to theorycrafting and the competitive scene. Agreed. I don't think anyone thinks she's OP*. Both heros require the use of their entire kit to get anywhere against competent players because BPs gimmick is unsafe and skill based and hitokiri has no gimmick to crutch on. Wielding the Masakari, the Samurai battle axes, they can enter a special state to chain heavy attacks infinitely and perform special moves.



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